

Wilson also mentioned the loot crates in Battlefront II, and how it’s not a “ Star Wars Battlefront II-specific conversation.” And again, the core reason why we put betas into the marketplace is really to test the robustness of the infrastructure and systems on which a game of this size and magnitude will run on.Īs we’ve looked at the feedback on the graphical quality, the overall gameplay and assets around single player that we’ve launched since then, everything is very, very positive. The beta was very robust and probably one of the most stable betas that we’ve had.

So Star Wars Battlefront II, feedback from the beta and the added assets that we’ve put in the marketplace have been very strong. representative how the Star Wars Battlefront II beta went, and what type of feedback the publisher got, and whether there was any changes to the in-game monetization mechanics since the beta. However, even with all that, EA CEO Andrew Wilson thinks the beta feedback was “very positive.”ĭuring EA’s Q2 2018 financial earnings call, EA CEO Andrew Wilson was asked by a Goldman Saschs & Co. While we liked what we played of the Star Wars Battlefront II beta last month, it’s understandable if some players thought otherwise given the loot crates, weird progression system and so on.
